Tuesday, May 5, 2020
Virtual Reality Technology and Intercultural Communication MyAssignmen
Question: Discuss about the Virtual Reality Technology and Intercultural Communication. Answer: Introduction: Visual power alludes to the ability that an image occupies in our day to day communication and transmission of information. Basically, images are vital in determination of important decisions in the lives of people. Images underscore the manner in which bits of information fit into a particular context. In other words, Van Mensvoorts indicates that images have the power to turn things around with regard to the status quo. For instance, the ability of an image in explaining some contents is stronger and easier than imagining it. This implies that there is a greater degree that comprehension of a particular set of information can be derived when that bit is presented than when it is only theoretically explained. Clearly, it will be easy to educate a child by showing them what you are telling them than just explaining to them and leaving it at a point where they are left with so many questions of doubt about what you told them. Children would make decisions a lot faster if they saw the images as opposed to a blunt explanation. Essentially, images have a bigger explanatory power. Images give people the power to synthesis information at a much faster rate than In my area of study, images have a very bigger role, you would never judge a criminal without a visible evidence. More so, photographical evidence forms a crucial part of the process to identify a criminal as well. If you accuse them for a crime like robbery, you need to have a justified proof and present it to the judge to show that this is what serves as the evidence for the crime they committed. Images carry a very big responsibility in the provision of justice in court, one can never be prosecuted for a crime like murder for example unless they found the tangible evidence to prove it. Images are a clear indication of whether the accused participated or did not participate in the crime they are accused of. It is therefore a tool that sets the evidence free of any doubt. There are so many ways in which virtual communication has impacted the lives of people in the 21st century. People earn from gaming online because virtual computer world is almost becoming real and blended with our physical world. It also helps in branding drinks which helps in creating and appeal due to its unique look. As a result, it is bound to attract more customers hence a rise in the sales volume. These aspects are vital in the conduct of various activities in the field of law. Singlehandedly, it is important because; A moral framework that legal procedures that can be launched as well as conducted. The concept of virtual law is about introducing and enhancing the concept of mobility, a lawyer can help his/her client without necessarily meeting in person (Evanno, Regnaut Goudet, 2002). This is where virtual communication becomes vital in the field of law. The things we once did directly have been replaced in our contemporary world by representations and thus making it easier for us. One can do so many things in a distance due to the improved technology, computers do a lot of things virtually and still can be taken as real information by a lot of population in the world. In most cases, lawyers use virtual communication to handle clients cases and most personal problems through secure portals. This means that efficiency and effectiveness is achieved while at the same time hinting that accountability is enhanced through such a common platform being established for all clients. Essentially, it is a lot easier to understand whether the clients are being certified with the services being offered in the portal and that's only through the feedback of the clients (Nylund, Asparouhov Muthn, 2007). The creativity in this field has been significantly highlighted in terms of the general growth of service delivery and time saving. Mensvoorts explains the difference between what people have known a hundred years ago and now by laying emphasis on the difference. For instance; he says that people a hundred years ago could run on seeing an oncoming train in the cinema (Abrams, OConnor Giles, 2006). However, the same case is non-existent in the present day because cinema has established a connection between the real world and the virtual world. In other words, cinema has created a medium by filling the void that has been technically established. That means that people have acquired a lot of knowledge about what media is capable of as well as what they should expect from it in terms of its portrayal (Burdea Coiffet, 2003). people are adjusting more on their mode of life as technology is dictating on the space that we occupy. Aristotle who happened to be Plato's pupil believed imitation was natural part of life and reality reaches us through imitation. It is the imitation that puts forth the learning process. Learning and education are forged on the back of having a clear pattern that values imitation. Mensvoorts establishes that imitation is a precursor to knowledge and information. There is more that an individual can capture when their imitation game is spot on. Media has a very big importance to the field of law. There is a diverse range of aspects that correlate to the medias wide reach out approach. The media is a major tool that clients are able to connect with each other. According to Donsbach (2006), It is even important that decision making and problem solving is pegged on the back of a wide extent that the information covers various sections of the population. having documental evidence is vital as well for carrying out law practices and it is the presence of the media that makes all this possible as well. In essence, the media is the hallmark of law practices (Burdea Coiffet, 2006). The exponential growth of technology paints a rather impressive picture heading into the future. There is more focus on what can be done to expand the use and reliability of the tools that economy can feed on for better progress. Tredinnickss chapter presents scores of information that clearly establishes the dynamism of the digital age as projected by an individual with a social set up. The chapter provides analytical perspective in line with the idea of identity. For instance identity is projected on the basis of what a persons view of another distinguishes sets the stage for what somebody is and stands for in the society. Tredinnick states that there is a thin line between identity and judgment (Mensvoort Van, 2013). He uses an example of a cartoon that portrays two dogs on a computer. It indicates that the manner in which an individual projects his identity in the society is different from what the society thinks of the same or rather what the society judges as good or right. Judgment parameters differ from an individual setting and a group setting as well. In other words, the cartoon plays an identification role by stating what we really are and what we ought to be. Identity has become something imposed upon us by the collection and aggregation of personal information of all kinds. Today, there is more pressure for individuals to establish an identity in the world then never seen before. The liquidity and freedom of identity in the digital domain that often interactions cannot be validated against corporate being meaning that, but only against virtual being. We live in a surveillance society. Digital information is easily duplicable and gives rise to perfect copies that are virtually cost -free and can be made at a distant. Today's monitoring is different because the technologies of monitoring their efficiency and their power are different as well. Identity sediments in culture identity are recorded and stored and this sedimentary form of identity becomes searchable and machine processable. The records becomes from financial services of various kinds, from loans to new bank accounts and even gambling. Virtualization completes the separation of identity and corporeal being begun by the sedimentation of the trace of our social lives in the digital record. Globalization has led to the decentralization of commerce and this means that more companies are relying on a distributed network structure. References Evanno, G., Regnaut, S., Goudet, J. (2005). Detecting the number of clusters of individuals using the software STRUCTURE: a simulation study. Molecular ecology, 14(8), 2611-2620. Nylund, K. L., Asparouhov, T., Muthn, B. O. (2007). Deciding on the number of classes in latent class analysis and growth mixture modeling: A Monte Carlo simulation study. Structural equation modeling, 14(4), 535-569. Donsbach, W. (2006). The identity of communication research. Journal of Communication, 56(3), 437-448. Abrams, J., OConnor, J., Giles, H. (2002). Identity and intergroup communication. Handbook of international and intercultural communication, 2, 225-240. Burdea, G. C., Coiffet, P. (2003). Virtual reality technology (Vol. 1). John Wiley Sons. Burdea, G. C., Coiffet, P. (2006). Virtual reality technology. International Journal of e-Collaboration, 2(1), 61-64. Mensvoort Van, K. (2013) what you see is what you feel. Eindhoven University of Technology.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.